World Game Update v0.0.1.8
World Game » Devlog
Another update to World Game!
- Sand and Gravel blocks now have gravity.
- All leave blocks will now decay and drop items when not connected to a wood log.
- Reduced drops of both normal leaves and Apasé leaves blocks.
- The Sun will now be properly positioned eastward.
- [back-end] Added Gravity Block Entity.
- [back-end] Added Block Entity. (currently unused)
- [back-end] Added neighbor block updating. (placing or breaking blocks will update surrounding blocks)
- [back-end] Added a Block Renderer (a renderer that can render block models on entities)
- [back-end] Added "world_game:leaves" and "world_game:wood_logs" tags.
- [back-end] Teleport() method will use transform.position if it has no rigid body component.
- [back-end] Entities will no longer break the game without colliders.
- Fixed bug where block icons show the wrong side of the block.
[back-end] = Features not added to the game, but is inside the game's code.
If you find any bugs, please report them. Have Fun! :)
Files
World Game v0.0.1.8.zip 28 MB
77 days ago
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World Game
A voxel game [Now in Survival Alpha!]
Status | In development |
Author | Ali107 |
Genre | Simulation, Survival |
Tags | Exploration, First-Person, Minecraft, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Voxel |
Languages | English |
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