World Game Update v0.0.1.11
World Game » Devlog
Another update to World Game!
- Added Cow Entity.
- Added Furnace Smelting functionality (Temperature-based)
- Added Iron Ingot.
- Added Copper Ingot.
- Added Iron Sword. (recipe temporary; +25 attack damage)
- Added Raw Beef. (+10 health)
- Added Steak. (+40 health)
- Added Burnt Steak. (can be used as furnace fuel)
- Added Player attack sounds. (varies depending on the held item like swords vs other items)
- Added sound when picking up items from the ground.
- Added small drag when entities are free-falling to prevent infinite acceleration.
- Some of the existing items and blocks are now considered as fuel for the furnace.
- All chunks will now be rendered into 2 meshes (one for normal blocks, one for translucent) instead of 1 mesh per chunk.
- The glass block recipe now needs to be smelted instead of crafted within inventory.
- Removed NPC entity. (it's now an abstract class for the new Cow)
- Updated the default held item position.
- Copper Sword now has a temporary recipe.
- [back-end] Added Modular Inventory GUI. (it's used to open the same player inventory with different additions)
- [back-end] Added IFoodItem interface for food items.
- [back-end] Added IFuelItem interface for items that can be used as fuel.
- [back-end] Added overridable Destroy() and Place() in block class.
- [back-end] Added overridable BeforeBlockEntityRemoval() method within BlockEntity class.
- [back-end] Block Entities now store their positions.
- [back-end] Removed unwanted Item class constructor.
[back-end] = Features not added to the game, but is inside the game's code.
If you find any bugs, please report them. Have Fun! :)
Files
World Game v0.0.1.11.zip 28 MB
28 days ago
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World Game
A voxel game [Now in Survival Alpha!]
Status | In development |
Author | Ali107 |
Genre | Simulation, Survival |
Tags | Exploration, First-Person, Minecraft, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Voxel |
Languages | English |
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