World Game Update v0.0.0.4
World Game » Devlog
Another update to World Game!
- Added Ambient Occlusion.
- Added Chunks loaded count & Entities loaded count in the "F3" debug panel.
- Game will now pause automatically when player loses focus.
- Test Entity movement is now more random. [for testing purposes]
- Knockback to other entities like "Test Entity" will now be applied only when its iFrames is zero.
- Non-player entities (e.g. Test Entity) will now unload from distance 1 chunk closer to the player.
- [back-end] Removed a lot of unused code.
- [back-end] Began working on creating script for an inventory system.
[back-end] = Features not really added to the game, but is inside the game's code.
Please if you find any bugs, report it. Have Fun! :)
Files
World Game v0.0.0.4.zip 27 MB
May 13, 2024
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World Game
A voxel game [Now in Survival Alpha!]
Status | In development |
Author | Ali107 |
Genre | Simulation, Survival |
Tags | Exploration, First-Person, Minecraft, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Voxel |
Languages | English |
More posts
- World Game in Short Hiatus14 days ago
- World Game Update v0.0.1.1234 days ago
- World Game Update v0.0.1.1148 days ago
- World Game Update v0.0.1.1069 days ago
- World Game Update v0.0.1.990 days ago
- World Game Update v0.0.1.896 days ago
- World Game Update v0.0.1.7Aug 29, 2024
- World Game Update v0.0.1.6Aug 20, 2024
- World Game Update v0.0.1.5Aug 08, 2024
- World Game Update v0.0.1.4Jul 12, 2024
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