World Game Update v0.0.0.8
World Game » Devlog
Another update to World Game!
- Added Gravel Block. (Accessable through Inventory)
- Added Gravel Patches that spawn on sand blocks.
- Glass block faces between glass blocks are now culled.
- Significantly improved in-game performance. (might be unnoticeable due to VSync)
- Slightly improved World generation speed.
- Removed unnecessary randomization with dirt/subsurface block height.
- [back-end] Block data is now stored in a flat array instead of a 3D array.
- [back-end] Perlin Noise method will now run slightly faster.
- [back-end] Removed a lot of unnecessary/redundant methods, and shortened a lot of code.
- [back-end] Replaced a lot of LINQ queries in the code to improve performance.
- Fixed Bug where Planks rendered all sides of the block.
- Fixed incorrect placement of TestEntity/Player model texture.
[back-end] = Features not added to the game, but is inside the game's code.
Please if you find any bugs, report it. Have Fun! :)
Files
World Game v0.0.0.8.zip 27 MB
May 17, 2024
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World Game
A voxel game [Now in Survival Alpha!]
Status | In development |
Author | Ali107 |
Genre | Simulation, Survival |
Tags | Exploration, First-Person, Minecraft, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Voxel |
Languages | English |
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