World Game Update v0.0.0.10
World Game » Devlog
Another update to World Game! No new feature was added this time since the last update introduced a lot of physics and performance bugs.
- NPCs now spawn in the plains biome.
- Reworked Ground Friction.
- Reduced excessive jump height from all entities and the player.
- Fixed a bug where players or entities couldn't jump properly when the game ran at low framerates.
- Fixed natural spawning causing lag when there are a lot of entities.
- [back-end] Modified Hurt() method to add a "bypass" parameter that will bypass iframes if set to true.
- [back-end] Fixed Is Grounded check not being centered properly below entities/player.
- [back-end] The game will now use Unity Engine's gravity instead of coded gravity.
- [back-end] The IsGrounded() method within Entities is now private and can only accessed through the "isGrounded" property.
[back-end] = Features not added to the game, but is inside the game's code.
Please if you find any bugs, report it. Have Fun! :)
Files
World Game v0.0.0.10.zip 27 MB
May 20, 2024
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World Game
A voxel game [Now in Survival Alpha!]
Status | In development |
Author | Ali107 |
Genre | Simulation, Survival |
Tags | Exploration, First-Person, Minecraft, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Voxel |
Languages | English |
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