World Game Update v0.0.0.11
World Game » Devlog
Another update to World Game! It adds slabs and a massive performance boost.
- Added Planks Slab.
- Added Cobblestone Slab.
- Added Stone Slab.
- Added Log Slab.
- Added Granite Slab.
- Increased Player Attack Damage from 5 to 35 for testing purposes.
- Significantly improved in-game and world generation performance by switching scripting backend to IL2CPP.
- Improved Block Placement/Removal performance.
- Fixed bug where you could place a block inside an existing, non-air block in certain situations.
- [back-end] Added Tag class and the first tag: "world_game:slabs".
- [back-end] Due to the addition of slabs, the code now supports adding non-full cube blocks.
- [back-end] Refactored Chunk and World code for a slight performance boost.
- [back-end] Redone how culling is stored in Block class.
- [back-end] Block class will no longer store the block display name.
[back-end] = Features not added to the game, but is inside the game's code.
Please if you find any bugs, report it. Have Fun! :)
Files
World Game v0.0.0.11.zip 23 MB
May 31, 2024
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World Game
A voxel game [Now in Survival Alpha!]
Status | In development |
Author | Ali107 |
Genre | Simulation, Survival |
Tags | Exploration, First-Person, Minecraft, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Voxel |
Languages | English |
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