World Game Update v0.0.0.13
World Game » Devlog
Another update to World Game!
- Added generated icons on inventory slots that contain a block.
- Added Icon of the currently selected block in the Player's HUD.
- Replaced "world_game:punch" sound with "world_game:punch_fail" sound when trying to attack NPC with iframes.
- Redone Ground Friction so it won't depend on Framerate.
- Slight adjustments to footstep sound pacing.
- The Player can no longer sprint backward.
- Footstep SFX will now also play when the player or other entities land.
- Slots will no longer change color when selecting them.
- Fixed bug where moving diagonally doubles movement speed.
- Fixed bug where the wrong footstep sound plays when walking at the edge of a block.
- Fixed bug where jumping relies on framerate.
- [back-end] Fixed Update will now run 60 times per second instead of 50.
- [back-end] Reworked item slots to be still functional without inventory.
- [back-end] LivingEntity class will now detect and store the block type they're standing on.
- [back-end] All Entities now have overridable FixedUpdate() method.
- [back-end] Added a method to directly set a specific itemstack inside the inventory.
[back-end] = Features not added to the game, but is inside the game's code.
Please if you find any bugs, report it. Have Fun! :)
Files
World Game v0.0.0.13.zip 23 MB
Jun 09, 2024
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World Game
A voxel game [Now in Survival Alpha!]
Status | In development |
Author | Ali107 |
Genre | Simulation, Survival |
Tags | Exploration, First-Person, Minecraft, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Voxel |
Languages | English |
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