World Game Update v0.0.0.14
World Game » Devlog
Another update to World Game!
- Added a way to move items/blocks inside the inventory.
- Added config.json file that will generate at "%appdata%/.world_game" where it stores values like whether VSync is on, the render distance, and whether mobs spawn.
- Slight performance improvement after shortening some code.
- Fixed massive Input delay when moving.
- Fixed a bug where velocity was inconsistent causing weirdly moving animations.
- [back-end] Chunk mesh data are now stored in arrays instead of List<T>.
- [back-end] Removed some unnecessary variable declarations for terrain generation.
- [back-end] Slots will no longer have or need a button component.
- [back-end] isBlock is now a property that tells if an item is a block or not without needing to specify it manually.
[back-end] = Features not added to the game, but is inside the game's code.
Please if you find any bugs, report it. Have Fun! :)
Files
World Game v0.0.0.14.zip 23 MB
Jun 11, 2024
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World Game
A voxel game [Now in Survival Alpha!]
Status | In development |
Author | Ali107 |
Genre | Simulation, Survival |
Tags | Exploration, First-Person, Minecraft, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Voxel |
Languages | English |
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