World Game Update v0.0.1.2
World Game » Devlog
Another update to World Game!
- Added Apasé Log block.
- Added Apasé Leaves block.
- Added Apasé Trees.
- Added Stick Item. (25% chance dropped from all leaves block; currently useless)
- Added block hardness that will control how long it takes to mine a block.
- Added Water/swim physics when in water.
- Added a new Icon to the game exe.
- Normal Leaves will no longer drop Apasé Fruit.
- Renamed Apase Fruit to Apasé Fruit.
- Slightly increased jump strength.
- Increased air control.
- The position and chunk coordinates of the player in the F3 menu will now use the position below them instead of the center.
- Optimized Tree and Patch feature generation.
- Slight optimization and code shortening to world gen, and natural spawning.
- Fixed a major bug where "isGrounded" broke step height, and let the player sometimes climb up blocks.
- Fixed a bug where UV messes up on every row of the texture atlas except the first row.
- [back-end] Tree Feature now has parameters that change what blocks to use.
- [back-end] Added ContainsOr() and ContainsAll() to Tags.
[back-end] = Features not added to the game, but is inside the game's code.
If you find any bugs, please report them. Have Fun! :)
Files
World Game v0.0.1.2.zip 28 MB
Jul 02, 2024
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World Game
A voxel game [Now in Survival Alpha!]
Status | In development |
Author | Ali107 |
Genre | Simulation, Survival |
Tags | Exploration, First-Person, Minecraft, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Voxel |
Languages | English |
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- World Game Update v0.0.1.5Aug 08, 2024
- World Game Update v0.0.1.4Jul 12, 2024
- World Game Update v0.0.1.3Jul 05, 2024
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