World Game Update v0.0.1.3


Another update to World Game!

  • Added Item Drops. (press Q to drop item; despawns after 5 mins)
  • Added First Person Arms that will show held items.
  • Added Apasé Log Slab.
  • You will now lose and drop all your items when dead.
  • Improved Swimming Physics.
  • Blocks will now drop their loot instead of immediately transferring to the player's inventory.
  • Reduced footstep sound pacing to match the first-person arms running animation.
  • The third-person player 3D model will now display the held item.
  • Fixed bug with chunkpos sometimes gives incorrect values, which caused weird behaviors with entities far away from world origin.
  • Fixed bug where the health bar showed full hearts even if the player's health was not full.
  • [back-end] Added ItemRenderer class that can generate and render items or blocks in 3D.
  • [back-end] Added publicly accessible "tickDelta" read-only value.
  • [back-end] BaseRenderer class can now work without assigning a model.
  • [back-end] Entity class's default collider size is now (0.5f, 0.5f, 0.5f).
  • [back-end] Created a bunch of methods like "GetAllActiveEntitiesOfType()" for future use.
  • [back-end] Kinematic entities will no longer be affected by buoyancy.

[back-end] = Features not added to the game, but is inside the game's code.

If you find any bugs, please report them. Have Fun! :)

Files

World Game v0.0.1.3.zip 28 MB
91 days ago

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