World Game Update v0.0.1.4
World Game » Devlog
Another update to World Game!
- Added Copper Sword. (Adds +15 attack damage onto the player's base attack damage)
- Added Buoyancy to dropped items.
- Grass will now randomly spread on adjacent Dirt blocks.
- Grass blocks will randomly turn into dirt when there's a block above it.
- Slight Chunk gen and game performance optimization.
- The player's first-person arms will now animate smoothly.
- Adjusted Player's first-person arms' positions and scale to cover less of the screen.
- Adjusted Held item position and scale.
- Fixed Held item in first person view being shown flipped.
- Fixed anti-aliasing not being applied to the player's first-person arms.
- [back-end] Ordered Features in the registry by rarity.
- [back-end] Started working on Save/Load mechanic. (not done; this is actually what made the update take a long time to release)
- [back-end] Added RandomTick() and doRandomTick boolean to base block class.
- [back-end] Each block has its own block class.
- [back-end] Moved Registry order for tags.
[back-end] = Features not added to the game, but is inside the game's code.
If you find any bugs, please report them. Have Fun! :)
Files
World Game v0.0.1.4.zip 28 MB
Jul 12, 2024
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World Game
A voxel game [Now in Survival Alpha!]
Status | In development |
Author | Ali107 |
Genre | Simulation, Survival |
Tags | Exploration, First-Person, Minecraft, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Voxel |
Languages | English |
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